Context & Worlds

Context is the scope a permission applies to. On a single game server, context usually means a world name. On a proxy network, it can also mean a backend server.

Global vs world-scoped

Scope When to use Example
Global (no world) Permission applies everywhere essentials.home
World-scoped Permission only in one world essentials.fly in world_nether only
/pex group vip add essentials.fly
/pex group vip add essentials.fly world_nether

The first grants fly everywhere. The second grants fly only in the Nether.

World inheritance

Child worlds can inherit a parent’s permissions:

/pex world world_nether inherit world
/pex world world_the_end inherit world

Now world_nether starts with everything from world, plus any nether-specific overrides.

/pex group builder add worldedit.* world
/pex group builder add worldedit.navigator world_nether

Checking in context

Always specify the world when testing world-scoped permissions:

/pex user Steve check essentials.fly
/pex user Steve check essentials.fly world_nether
/pex user Steve list world_nether

A player might have fly in the Nether but not in the overworld — always check the right context.

Default group per world

Different worlds can have different default groups:

/pex set default group default true
/pex set default group survival true world_survival

New players in world_survival join the survival group automatically.

Proxy networks

On BungeeCord or Velocity, permissions can be scoped per backend server. Game-server plugins typically use world context; proxy setups may use server-level context.

For most single-server owners, world is the only context you need.

In permissions.yml

groups:
  vip:
    permissions:
      - essentials.fly
    worlds:
      world_nether:
        permissions:
          - essentials.godmode